When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Garish spacescapes are common in X Rebirth, though there are sights of real beauty. For a near-vacuum, it sure is busy in space! Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives-and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. The Albion Skunk is the aptly named vessel that carries you on this journey.
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